![victoria 3 pdxcon victoria 3 pdxcon](http://i0.hdslb.com/bfs/archive/187d1654fe171a81dfdd4ee65b394380ccabda0d.jpg)
The entirety of the world's population is simulated in this manner, leading to "thousands and thousands of different pops across the world," Anward explained.ĭifferent factors can lead the pops to change, which is reflected back on the country. Standing for "part of population", one pop includes "a bunch of people of a particular culture and religion, and a certain occupation in a location." One of Prussia's pops, for example, was made up of 2000 North German Protestant capitalists.
![victoria 3 pdxcon victoria 3 pdxcon](https://images.everyeye.it/img-notizie/victoria-3-annunciato-capitolo-serie-paradox-arrivera-xbox-game-pass-v3-519055.jpg)
Victoria 3 continues to use the pop system from the prior games, although not without adding some improvements of its own. Since countries do not make money directly, but rather by providing jobs and taxing them, buildings are also crucial for tax collection. Different parts of populations access different parts of these revenue streams. Players can expand these buildings as well as different parts of the industry.ĭepending on how well the buildings are doing – market dynamics also have a say in this – they can pay their workers higher or lower wages. One of Prussia's tooling workshops, for example, employed 30,000 of its population, providing jobs and producing tools. Most buildings, however, are tied to different industries. While they're bought and sold on a market level, they're used and produced in a country's buildings which, in the broad scheme of things, represent industries, government, and universities. You'll get to trade multiple types of goods, including furniture, meat, sulfur, or fabrics. Trading efforts can extend overseas, in which case ports can convoys can be used to connect these distant markets. But if its economy mainly fulfills the needs of its former market, trouble may soon follow. If a member pulls out of a customs union, it will have to rely on its own market. We were shown an alpha version of Victoria 3, Game Director Martin Anward pointing out that there is still “a lot of work left to do” until the game is ready for release, before he and Lead Game Designer Mikael Andersson touched upon several aspects, starting with the economy.Įach country has its own national market but can also form customs unions alongside other countries.